Which of the following BEST describes the Blend Shape deformer? The Blend Shape deformer...
A. creates a joint system based on the topology of the surface
B. allows you use several target shapes to help reshape another piece of geometry.
C. is a special object you use to control the deformation effects of rigid skinning.
D. lets you manually sculpt NURBS, polygons, or Subdivision surfaces quickly with the stroke of a brush
The ViewCube is an on-screen 3D navigation element that does which of the following?
A. Creates a multicamera rig to navigate through your scene
B. Provides feedback about stereo cameras and performs calculations to produce anaglyph images
C. Enables you to quickly and easily switch between views.
D. Provides feedback about the current camera view in relation to the 3D scene
A suitable method to have the spaceship move along the green line shown in the image is:
A. Animated Sweep
B. Motion Path
C. Turntable
D. Animation Snapshot
Which of the following is true of the Specular Color Attribute in a Blinn Shader?
A. Has a default value of 0.5.
B. Controls the color of shiny highlights on the surface.
C. Controls the spread of the specular highlight.
D. Both A and B
Which light(s) can be positioned using Look Through Selected Camera?
A. Spot Lights.
B. Directional Lights.
C. Area Lights.
D. All Maya Lights
What does the nConstraint Membership Tool for nCloth allows users to do?
A. Add vertices to a selected dynamic constraint
B. Remove vertices from a selected dynamic constraint
C. Both of the above.
D. Neither of the above.
What is the purpose of clipping planes in cameras?
A. Special effects attributes such as 'Barn Doors' for the rendering camera
B. Clipping planes are essentially the boundaries of the camera determining which objects will be rendered and which won't be rendered.
C. They define the point at which the shutter closes within the frame interval.
D. They determine the Depth of Field focal point.
"Swimming" is a potential problem with Projected textures. This is an effect where it looks like the animated object is moving or 'swimming' through the texture. What can be done to fix this? Select all that apply.
A. If the object is just transforming and not deforming, parent the 3D Placement node to the animated object
B. If the object is deforming, you can use a Texture Reference object or convert the file to a 2D texture
C. If the object is deforming, you can bake the deformation by using Edit > Keys > Bake Simulation
What modes can you work in when modeling with Subdivision surfaces?
A. Polygon mode and NURBS mode
B. Standard mode and Polygon mode.
C. Standard mode and Coarser mode.
D. NURBS mode and Component mode.
Which attribute is used to control the number of specular highlights that appear on a rendered object?
A. Emit Specular
B. Define Specular
C. Illuminates by Default
D. None of the above.